Touch My Katamari - Playstation Vita
Touch My Katamari - Playstation Vita
Katamari Damacy began as a happy ball of creativity, an innovative concept revolving solely around the simple act of rolling. Eight years after it first arrived, the novelty has dissipated, the industry nary raising an eyebrow at the series any longer. Time, and a lack of forward movement, has normalised the Prince and King of All Cosmos' antics; the element of surprise is gone. Strange as it is to say about a series that involves deities gathering up any objects, persons or continents in a mammoth ball to impress their worshippers, Katamari Damacy is pretty standard fare these days.
With series creator Keita Takahashi long gone, now content to design playgrounds and work on time traveling MMOS, we arrive at PS Vita's Touch My Katamari. As with each entry into the franchise, it's filled with bizarre humour, quirky visuals, snappy writing and huge sticky balls of fun. Touch My Katamari should be exciting and interesting, but despite gripping onto the qualities of the series it feels stagnant, unimaginative, unoriginal. It's all been done before in previous editions, and better.
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Outside Beirut orders 2-5 business days.